What Do You Want Kids To Do With Technology?

These days I have been thinking about technology integration and why technology should be used in the classroom, especially now that the school I currently work for has made the transition to a 1:1 school. From my perspective the teachers have embraced the idea of students using computers in the classroom and are really starting to explore how they can use technology to improve student learning. It has been impressive to watch a teaching staff work to integrate technology into their classroom practices. We are using Moodle as our LMS and the number of daily usage amongst teachers & students is very impressive:

ISSH-Moodle-Use-Sept-March

I have noticed an increase in the number of conversations around the staff room on how to maximize the use of computers in the classroom, with Moodle being just one integration tool being discussed. It is in this context that I consider this image from 9 Wrong And 8 Right Ways Students Should Use Technology by Jeff Dunn:

kids-technology

I am not sure if this simple division of right and wrong is correct, but it is a good conversation starter. As usual when it comes to articles on education websites I find the comment section to be just as enlightening as the article itself. In the comment section underneath the article Rnarcio writes, “You are right in that technology is not an outcome, but it is far more than a tool. It is closer to becoming an appendage. There is always an excuse to put a tool down and do things manually. The longer we keep calling it a tool, the longer people will find a way to put that tool down.” I think this makes a lot of sense, although the thought of technology as another “appendage” might scare some people and create images of cyborg future.

When you consider how much our society’s reliance on technology is growing it is easy to see how technology integration is not just about using any old tool. These are not tools that are equal to using a pen or pencil. In fact, there is growing evidence that technology is transforming the way our brains work. It would be interesting to know if a similar transformation took place with the development centuries ago of pen and paper.

Not only are our brains being transformed, but also how we work is being transformed. I am a big believer in authentic learning and creating as much as possible opportunities for classroom activities that reflect what people do in their everyday lives. What do Scientists do? That is what should be done in Science class. What do Historians do? That is what should be done in History class. What do Mathematicians do? That is what should be done in Math class. I could go on but I hope you get the picture.

If you look at learning this way technology integration makes more sense. The activities on both the left and the right work together to provide a comprehensive modern education. Yes, Scientists raise awareness and start conversations, but they may do this through a presentation made using Prezi. Yes, Historians may change minds, but their method of doing so might be through creating a new learning app. Yes, Mathematicians might take action, but their form of action might start with producing and distributing a video.

Yes, computers are tools, but they are tools that are transforming who we are and what we do. It is only natural that how we teach and learn follows suit, and part of this is focusing on how to use the tools in a authentic way. As Taramaca says in the comment section “…I do think that learning to use the tools of language (including digital ones) should be an outcome as well.”

I agree with Rnarcio that simply classifying computers as tools makes it easier to ignore them or choose to use other tools, with teachers often choosing tools that are more familiar to them. Teachers need to embrace the idea that using these tools effectively in the classroom will maximize student learning and help them to prepare for the world they will work and live in. I think this is what Taramaca means when (he?she?) says in the comment section, “I do think that we should always have some “bigger” outcome in mind when we use digital tools.” It is important to teach modern “literacy” and digitial tools and thinking have altered what this means. As well, the pervasiveness of technology in society means that this can no longer be properly accomplished by isolating the skills to be taught in a forty minute per week class that competes for students’ attention with a number of other subjects.

However, integration is not easy, especially as the challenge becomes to balance a number of different smaller goals to accomplish the “bigger outcome”, including developing technology skills, learning content, etc. Teachers have to work together and have conversations to develop a plan that works for their school. Having a model to provide a framework for these conversations is helpful. One model is the SAMR model, an easy to understand model on technology integration:

I think it is only natural for the majority of teachers to begin the integration process at the Substitution level, but working together and understanding that it is important for learning in their classrooms to include both the left and the right lists.

For more information on the SAMR model go here and here.

Towards Educational Obsoletion

We often hear of schools needing to change to meet 21st Century needs, but what does this mean? This post list 21 school related objects/processes/jobs that might go the way of the educational dodo bird. One thing is for sure, whether schools adopt these changes or not, technology will alter how education is delivered. Before that happens though, there are a lot of issues that need to be addressed. Schools need forward thinking administrators to address these issues and help avoid their school becoming educational dinosaurs, but also to ensure they are not just chasing shiny new educational objects.

3 Little Pigs Use the Net

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It has been awhile since I have used this blog because I have been so busy with my Master’s Course. But, it will become more active soon, especially in the new year when I take my final course in the program. At that time I will have to sharpen this up and finish turning it into my e-portfolio.

In the meantime, I am posting the latest task I have completed for my ETEC565 course. I had to choose a Web 2.0 application and use it to create a digital story. I chose Prezi and used it to create 3 Little Pigs Use the Net. This will be used in my grade 6 class as an introduction to their Presentation authoring unit, where they will have to make a similar story on Internet safety, but also add a bit more content than what I did (this was done deliberately to help students recognize the need to ensure their are appropriate facts contained in their own stories).

Without further ado, enjoy the story: http://prezi.com/bcarmj72_vpy/3-little-pigs-use-the-net/

CGI and the IGCSE…

In the second year of the course we discuss modelling and CGI, often linking this subject to something the students are interested in, especially movies. This article is very interesting to add to these discussions because, many of the first uses talked about here are things covered in the class, including vectors and 2D & 3D computerized images.

Here is a more detailed list.

An Open Letter To Educators

This is a very interesting video, regardless of whether you agree with Mr. Brown or not. Do you agree with him or not?

Here is Mikeleh’s equally interesting response:

And Thunderf00t’s:

Personally, I think if we combined what all three of these gentlemen are saying into one complete picture we would be onto something. Facts and knowledge are not cheap and useless, and people who have them rolling around somewhere up in their heads are valuable and important, but the fact is the tree of knowledge is growing rapidly and it is impossible for most people to know all of it. So, while we should always be trying to acquire more, the Internet provides us access, among other tools such as the always valuable “book”, to other information we don’t yet possess. We can get a brief idea of this knowledge through sites like Wikipedia, or use other sources to gain a deeper understanding. The trick for educators is emphasizing to students how to access information and how to evaluate it properly. For me, some knowledge is valuable and I would like to own it in the form of a book, or a map, etc. In a case like that I will gladly purchase it, and for other information the value is less so I will be satisfied with using the Internet (which is not free because I have to buy a computer, pay for access, etc.).

I agree with Thunderf00t’s reasoning for educational institutions and their importance in knowledge transfer, but Dan also makes a point about the need for creativity and engagement. A happy medium between the two is necessary.

Web 2.0

web20peopleFor my ETEC511 course I was asked to define Web 2.0:

Web 2.0 describes the second layer of Internet computing where users collaborate online to add and share content. Now the web is a much more social area where users are creators and publishers of content, resulting in a “collective intelligence”.

Websites are no longer static places of information that readers consume. Now sites are dynamic and interactive, incorporating web applications to engage users. Main features of Web 2.0 are:

1.Using online technology to make connections between users, business teams and software applications.
2.Users easily add or access digital media.
3.Component services can be put together to create integrated online content.

As a result:

1.Information is being produced at massive rates.
2.Communication has become open.
3.Webmasters now share responsibility with users to ensure quality and relevancy of information.
4.Economic models of the web have changed.

The first phase of the Internet is considered Web 1.0. This was an electronic version of traditional publishing, where one entity published material and one entity consumed it. The electronic format made it easier to self publish so not only large companies were producing material. In this model the site moderator was responsible for ensuring the site was updated and contained quality information. Also, the business strategy adopted during this phase of the Internet was to build an attractive website and hope people would view it. This phase of the Internet reached its peak with the dot com bubble of the 90`s, after which people were searching for new ideas for using the web, hence the formation of ideas that eventually led to what we now know as Web 2.0.

The term was first popularized around October 2004. At this time O`Reily Media and Media Live International held a series web development conferences called Web 2.0. The name stuck and transformed to become a catch all phrase for what some saw as a web renaissance of creative uses for the Internet.  Web 2.0 changes how companies approach business on the web and this impacts users. Most users tend to inhabit certain sites such as Facebook, You Tube, etc. As a result businesses must attach their name to sites like these to promote their brand. Also, the purchase of standalone software should decrease as free online software increases in popularity. Web 2.0 has resulted in a business model where 99% of users are offered free access to basic Internet based software and 1% of specialized users are charged to use advanced features.

Three basic innovations in computing facilitated the shift to a Web 2.0 model:

1.Rich Internet Applications – browsing experience now similar to a desktop.
2.Service Oriented Applications – other applications integrate these into their functionality.
3.Increased Social Applications – allows users give feedback, content, etc.

Examples of Web 2.0 include Facebook, Delicious, Podcasts, RSS feeds, Flickr, Blogs, You Tube, Wikis, Google Maps, Digg and Technolchrati.

Further Reading:

http://oreilly.com/web2/archive/what-is-web-20.html
http://www.explainingcomputers.com/web2.html

My Philosophy of Education

For my Master`s class on the Foundations of Educational Technology I was asked to write my own personal philosophy of educational technology and create a concept map to illustrate it. Here it is:

My philosophy is rooted in the idea education of technology focuses on the purpose, values, and learning theory associated with technology. It is based on the concept that education of technology is a continual process and literate technology users constantly strive for currency. Learners are exposed to all sides of the technological equation to gain a full appreciation and understanding of their technology enriched world. This means people learn skills, knowledge and attitudes about, with and for technology by looking at technology through critical as well as consenting points of view.

Education of technology has many purposes including organization and efficiency. In a world concentrated with technology it motivates and engages learners to become literate in technology and media. Learners hone their own skills, knowledge and attitude towards technology. Education of technology strives to give learners a voice in their world by providing opportunities for equal representation and offering solutions on issues affecting people’s everyday lives. It instills in learners a sense of responsibility and understanding of technology usage in areas such as politics, health, environment and community. It builds social networks and community for learners, not walls of isolation, allowing learners to develop a balance in their lives between technology and other interests. Learners come to know what technology can do for them and tailor it to suit their lives positively. It effectively allows for understanding of the continuity of change through technology that society undergoes and the place learners are on that continuum.

Education of technology involves examining values of learning through and about technology. Education is a lifelong pursuit and a key value is learners constantly evaluate their own assumptions and beliefs about technology. Learners understand that technological change is inevitable and do their best to keep up to date with necessary trends. They value the need to develop their own internal systems of evaluation and dissemination of technology and information. Important values of technology include independence and adaptation as well as a belief that technology and media understanding are essential to literacy. They value efficiency by asking, “is there a better, more cost effective way to do things?” In this sense learners understand convenience and usage must be balanced for best practice. They understand that technology is part of a wider system that is governed by the rules of nature. Balance between technology and all other pursuits is also a key value. Effective technology users value openness and understand that education, not banishment, is important.

In pursuit of their purposes and values learners constantly build upon previous technological and non technological skills and knowledge. To help with this process learners use facilitators to guide them. Technology users alternate between the roles of facilitator and learner as they continue their own education of technology. This process is in a constant state of repetition as technology advances and the need to build new skills and knowledge arises.

WehrleC_ETEC511_PhiloshophyOfEdTech - What are the key components of my philosophy of education